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seraphim777 W4nn4-b3-M0nk3y
Joined: 10 Mar 2010 Posts: 7
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Cyborg_boba_Fett F0rum M0nk3y
Joined: 15 Aug 2006 Posts: 425
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Posted: Wed Mar 17, 2010 2:42 am Post subject: |
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Is that what the sky texture looks like in hammer?
Pretty sure the file is just suppose to be called "sky"
Also make sure you are using the correct skybox path. |
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seraphim777 W4nn4-b3-M0nk3y
Joined: 10 Mar 2010 Posts: 7
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Posted: Wed Mar 17, 2010 11:01 am Post subject: |
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| Yes,that's what the sky looks like when I run the map...but in hammer it's light blue.Here's the thing: when I apply "sky" texture from my wad(imported textures),when I run the map sky looks like that,but when I apply "sky" from halflife.wad,everything is ok...path is CS\cstrike\gfx\env ...I think that this is the same problem like the one from my last topic.So,same problem with the sky texture and transparent texture...maybe there's even problem with the "origin",but I don't know,I'm guessing...I think that something is really fishy here.I HAVE to resolve this problem,It's the only thing that's bugging me,everything else is in check...maybe it's because the color in the textures need to have the last index 255,but I don't know how to do that(see last topic),thanx |
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seraphim777 W4nn4-b3-M0nk3y
Joined: 10 Mar 2010 Posts: 7
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Posted: Wed Mar 17, 2010 2:50 pm Post subject: Puzzle resolved |
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I have FINALLY resolved this big "sky" & "blue" puzzle...It seems that the ONLY problem was that Wadmaker is CRAP! ... Wally imported my desired textures and when I apply them to the map,it works! ... thank you guys  |
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Cyborg_boba_Fett F0rum M0nk3y
Joined: 15 Aug 2006 Posts: 425
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Posted: Sat Mar 20, 2010 1:51 am Post subject: |
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| Yeah, I always used wally, so I never had this problem haha. |
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