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Missing entities?

 
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Christen
W4nn4-b3-M0nk3y


Joined: 20 Nov 2009
Posts: 1

PostPosted: Fri Nov 20, 2009 1:28 pm    Post subject: Missing entities? Reply with quote

Hi, I'm pretty new to the CSS mapping scene, so I figured I should ask about this.

I added a prop_static entity to my map, but it wasn't showing up on the game. It was a bench for your information. I tried making it a prop_dynamic but it still won't show up. Any help?
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Zanussi
D3m1 M0nk3y


Joined: 21 Aug 2006
Posts: 116
Location: Neverlands

PostPosted: Fri Nov 20, 2009 8:47 pm    Post subject: Reply with quote

Make it a prop_physics_multiplayer or prop_physics.

General rule is:
Models are compiled as:
prop_static is for static models that never move like big pipes and such.
prop_physics or prop_physics_multiplayer is for model stuff that moves and gets in the way of players like tables barrels oildrums chairs.
prop_dynamic is something that controls other entities like a moving light.

When you place a prop_ entity and there is something wrong with it (used a model not suitable for it) then the compile log and or engine console will always report about it.

You can read more about these entities on the Valve Developer Wiki

prop_physics is way exact when it comes to movement and bounce interaction with player.
prop_physics is more expensive to render.

prop_physics_multiplayer use a simpler collision model making them interact more stupid with player.
prop_physics_multiplayer is less expensive to render.
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