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Christen W4nn4-b3-M0nk3y
Joined: 20 Nov 2009 Posts: 1
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Posted: Fri Nov 20, 2009 1:28 pm Post subject: Missing entities? |
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Hi, I'm pretty new to the CSS mapping scene, so I figured I should ask about this.
I added a prop_static entity to my map, but it wasn't showing up on the game. It was a bench for your information. I tried making it a prop_dynamic but it still won't show up. Any help? |
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Zanussi D3m1 M0nk3y
Joined: 21 Aug 2006 Posts: 116 Location: Neverlands
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Posted: Fri Nov 20, 2009 8:47 pm Post subject: |
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Make it a prop_physics_multiplayer or prop_physics.
General rule is:
Models are compiled as:
prop_static is for static models that never move like big pipes and such.
prop_physics or prop_physics_multiplayer is for model stuff that moves and gets in the way of players like tables barrels oildrums chairs.
prop_dynamic is something that controls other entities like a moving light.
When you place a prop_ entity and there is something wrong with it (used a model not suitable for it) then the compile log and or engine console will always report about it.
You can read more about these entities on the Valve Developer Wiki
prop_physics is way exact when it comes to movement and bounce interaction with player.
prop_physics is more expensive to render.
prop_physics_multiplayer use a simpler collision model making them interact more stupid with player.
prop_physics_multiplayer is less expensive to render. _________________ This is a block of text that can be added to posts you make. There is a 255 character limit |
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