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de_Boston Finally done!!!

 
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Rate de_boston...5 being best.
5
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4
100%
 100%  [ 1 ]
3
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1
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Total Votes : 1

Author Message
Sk3tch
F0rum M0nk3y


Joined: 17 Aug 2006
Posts: 372

PostPosted: Thu Apr 30, 2009 4:57 pm    Post subject: de_Boston Finally done!!! Reply with quote

******************************
de_Boston for CS:S
by Sk3tch
******************************


DOWNLOAD: http://www.sk3maps.com/de_boston.html



----------------------
Intro
----------------------

The terrorists are planning on using biological and incendiary munitions to demolish the city of Boston, Massachusetts. To make the impact worse they must first destroy the medical and fire prevention facilities of the city, hindering Boston totally helpless against their violence.
Terrorists: Destroy one of the two bomb targets. Kill any CT's along the way.
Counter-T's: Prevent the T's from planting the bomb and kill any you find along the way.


---------------------------------
Screen Shots:
---------------------------------













































----------------------
MAP INFORMATION:
----------------------

Map Name: de_Boston
Map Type: DE (Bomb/Defuse)
Release date: April 29th, 2009
Bombsites Locations: Fire Department and Medical Supply room
Available Weapons: Standard
Map Environment: Indoor and Outdoor
Map Theme: Boston BackBay Area
Map's Time of Day: Evening
Special Features: Color Correction
Recommended/Maximum Players: 24/64 max
Custom Textures Used: yes
Custom Sounds Used: no
.NAV File Included (for bots and locations): yes


-----------------
INSTALLATION:
-----------------

Extract the content of the ZIP file directly into your "maps" folder.

".../steam/steamapps/username/counter-strike source/cstrike/maps"


---------------------------------
Changelog for de_Boston (Since the beta):
---------------------------------

-Improved the interior lighting and added more props.

-Added a NAV mesh with place markers.

-Made Sniper area above BombSite A (for CTs to cover the entryway).

-Added a ladder for Ts to counter act the CT cover over the wall at mid.

-Made fire pole climbable.

-Made the approach times to choke points more even.

-Added more env_cubemaps.

-Made long halls where sniping occurs have more cover.

-Made OverHead view map easier to read.

-Made long approach for bombsite A more balanced


-----------------------------------
FUN MAP INFORMATION:
-----------------------------------

-I started this map in November2006 and Finished April2009 (2 years and 6 months).

-Total compile time in Hammer: 1h 32 min.

-There are 2 pictures of me represented in the map.

-Although this map doesn't represent Boston 100%, it is based on the Back Bay area.

-I took 2 trips to boston for reference photos of building structure.

-The skyline near BombSite A is a photo I took across the river at MIT.

-People of Boston like the Red Sox 100 times more than figure skating. Neutral


--------------------
SPECIAL THANKS:
--------------------

-To AHP for the beta testing and input
-To PhilipK (aka Blazeeer) For the MorningStar props and textures.
-To Ill_kid for the APC model
-To EditLife for the NAV tutorials
-To MKZ for some brick textures
-To Mookie for some pointers
-PAKRAT for the great tool
-Gimp2 for the TGA conversions
-To My brothers for getting me into CS in the first place
-To Dunkin Donuts coffee
-To Samuel Adams beer for the inspiration
-To The Red Sox for making the Yankees look bad
-To Anybody I forgot
-To valve for making a game you can make maps for


DOWNLOAD: http://www.sk3maps.com/de_boston.html

--------------------
YOUTUBE LINK:
--------------------

http://www.youtube.com/watch?v=GUfbOfmB5MA



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Zanussi
D3m1 M0nk3y


Joined: 21 Aug 2006
Posts: 123
Location: Neverlands

PostPosted: Tue May 19, 2009 6:10 pm    Post subject: Reply with quote

When I play the map as a CT I hardly get out in the streets because I`m running around between the bomb sites, which is fun. Or maybe it is just the nav mesh. Did you edit the nav mesh at all?
When I do get out in the streets I cannot spot the enemy because I`m totally completely overwhelmed by detail! And then I die. The streets are very detailed in comparison with the back street areas and bomb sites of this map.
When I dont get out in the streets there are ramps and hallways that look simple so I`m overwhelmed again, this time by the lack of detail. And crates. It gets good mayhem firefights and even some real fires around the bomb sites. Which is always fun. Oh and I can toss flashbangs over the wall, which is great omg there is a terrori...gggfhgdfdhgrrghpt

I rated de_boston 4 points out of 5.
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Sk3tch
F0rum M0nk3y


Joined: 17 Aug 2006
Posts: 372

PostPosted: Tue May 19, 2009 9:32 pm    Post subject: Reply with quote

Don't you mean under whelmed by the lack of detail? Very Happy

Yeah...de_boston2 is going to be for fewer players, So I'm going all out on the details.

Pubs love the map tho...I'm proud to hear that.
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