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Making good WADS for distribution
By Waldo  Last changed Jan 24 2001

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I've noticed a couple of things while putting up new Wads in the Counter-Map textures section that seem to work well and make for a very "useable" wad. Thought I'd toss them up here for anyone thinking of making a wad. In the s

  1. Put a 2-3 character name at the front of each texture, so that all your textures come out together in an alphabetical list of textures. For example, in jOeSmOe's CM wad, every texture name starts with "smoe_". Makes it very easy to find them in a large collection of other wads when in an editor.
  2. Don't give them absolutely generic names as you will probably conflict with other wads. For example, don't name your wad "Brick" or "Wood". Odds are your name will conflict with someone elses texture sooner or later. But if you follow the first naming suggestion above, you may be ok. So "smoe_wood" would be pretty much unique.
  3. Create sets of textures that will go together well. For example, you might make a basic brick wall, the same pattern with a few window types, a door, etc. Then it's much easier for a mapper to use your texture to develop an area in your map. For example, check out this sample

    MegaMikePic - CLICK TO ENLARGE
    (click to enlarge)
    from MikeZilla's wad. Note the "coopwall", and "dirtybleh" textures - basically variants on the same idea.
Well, hope that helps.

Waldo

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