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Creating Water
By Matrixfan Last changed
Sep 09, 2006
This tutorial is designed to teach you how to add water to
your map. Don't worry, no chemistry is involved.
The completed map
can be downloaded from
here.
Brushwork
Create a brush that will
serve as the water, apply the "toolsnodraw" texture to all sides. It
is important to note that the water will only show on the top
plane, if you can see the nodraw texture it will look poorly in
game.
Using the Texture Application tool, select only the top face
of the brush, open the texture browser and search for "water", select
the one that you want; I chose "water_canals03". Apply the texture
and the brushwork is done.

Entity
The last step for
creating water involves adding only one entity. Apply a
"water_lod_control" point entity to the map, leaving the default
values is fine.
Final Result
Congratulations, you have successfully created water!
I hope this tutorial was easy to understand, if you have any
questions or comments, I can be reached at
matrixfan@countermap2.com
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