COUNTER-MAP:  Counter-Strike Mapping
Visit us on IRC at gamesnet.net, #countermap
Pic of the Week
Poll
Map Spotlight
Weekly Playtests
Random Map Idea
In the News
About Counter-Map
The Crew
Mapping Forums
Important Links

Submit

Tutorials

Mapster
Nemesis' Utilities
Map Packs
Texture Packs
Mapping Utilities
File Database
EditLife.net
 

 Back to Tutorials Page 

Creating Glass
By Matrixfan  Last changed Sep 09, 2006

 

 

This tutorial will walk you through the process of creating three different types of glass: unbreakable, shatterable, and breakable.

 

The completed map can be downloaded from here.

 


Unbreakable Glass

 

The process of creating unbreakable glass in Counter-Strike: Source is much easier than in 1.6, involving only textures and no entities.

 

Create a brush that will serve as your pane of glass, apply the "toolsnodraw" texture to all sides. To make the glass transparent, open the Texture Application tool and apply a glass texture to all sides that you can see; for this tutorial I used "offwndwb".  Click the "Fit" button so that the texture will fit appropriately.

 

 - CLICK TO ENLARGE
(click to enlarge)

 

In game:

 

 - CLICK TO ENLARGE
(click to enlarge)

 


Shatterable Glass

 

Shatterable glass involves textures and entities.

 

Create the glass brush, applying the "toolsnodraw" texture to all sides. This time, instead of applying the glass texture to all visible sides, apply it only to one visible side. Fit the texture as needed.

 

Select the brush, right click and "Tie to entity". From the drop down menu select "func_breakable_surf". Click apply and the glass will be complete.

 

 

In game:

 

 - CLICK TO ENLARGE
(click to enlarge)

 


Breakable Glass

 

Follow the steps for creating unbreakable glass, be sure you apply the glass texture to both sides. Select the brush, right click and "Tie to entity". Choose "func_breakable" from the drop down menu. The default Strength of 1is too weak, so change it to something higher like 30. Click apply and your breakable glass is done.

 

 

In game:

 

 - CLICK TO ENLARGE
(click to enlarge)

 


Final Result

Congratulations, you have successfully added glass to your map!  I hope this tutorial was easy to understand, if you have any questions or comments, I can be reached at matrixfan@countermap2.com

 - CLICK TO ENLARGE
(click to enlarge)


 

 Back to Tutorials Page 

 
Get Hammer level editor, the most commonly used editor for CS and HL levels.
- - - - - - - - - - - -

Get Zoner's Half-Life Compile Tools, the premier compiling tools for CS maps.
- - - - - - - - - - - -

Get the "experts" Hammer configuration for CS mappers to utilize advanced custom CS entities.
- - - - - - - - - - - -

An improved CS:S entity definition file, to allow CS:S mappers to use all entities and options.
- - - - - - - - - - - -